Lifeline…
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Lifeline… by 3 Minute Games, LLC
Description[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction - boingboing.netThis is the best game on the Apple Watch - Time.com Lifeline is a playable, branching story of survival against all odds. Using your iPhone, iPad, or Apple Watch, you will help Taylor make life or death decisions, and face the consequences together. Acclaimed writer Dave Justus (Fables: The Wolf Among Us) weaves a gripping interactive story through the aftermath of a crash landing on an alien moon. Taylor is stranded, the rest of the crew are dead or missing, and Taylors communicator can only reach you. A totally unique experience enabled by modern devices, this story plays out in real time. As Taylor works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when youre free. You can even respond to Taylor directly from your Apple Watch or your iPhone lock screen, without launching into the app. Or, dive in and jump back to earlier points in the story, and see what happens when you make a different choice. Simple actions can have a profound effect. Complete any single path to restart the story and unlock this mode. Lifeline is a deep, immersive story of survival and perseverance, with many possible outcomes. Taylor is relying on YOU. Internet connection not required. No in-app purchases and no ads. Praise for Lifeline: Ive played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience. - Eli Cymet, Gamezebo I felt an immediate attachment to a fictional character pinging me from a strange galaxy to my wearable. - Luke Hopewell, Gizmodo Australia [P]laying it on the Apple Watch makes you truly feel like youre exchanging messages with an astronaut via a futuristic transmitter. - Michael Andronico, Toms Guide For a few brief hours I cared really cared about the fate of a completely fictional character. I dont think any other game Ive played has made me feel that way before. - Matt Thrower, PocketGamer Lifeline was created by: Dave Justus Mars Jokela Dan Selleck Colin Liotta Jason Nowak Ben Books Schwartz What's New in Version 1.3Everybody, you’re *amazing*! You’ve completely stunned us with your enthusiasm for Lifeline. We’re happy to release version 1.3 with several fixes and improvements:• You'll unlock Fast Mode after completing any single story path, instead of on your second ending. • After you finish any story path, you can now rewind to certain “checkpoints” if you’ve passed them, instead of all the way to the beginning (this is hard to describe without spoilers!). • If you were stuck at that one problem spot later on in the story, you’ll be automatically fixed. • Auto-scrolling has been fixed on iPad. • Added Apple Watch voiceover accessibility for buttons. Thanks again! Now get in there, Taylor needs your help! Customer ReviewsA Outstanding Game With A Great Story! (5 stars)This is my first ever review and I am more than happy to give this game the five stars it so rightfully earned. I bought the game because of my new Apple Watch but I found myself playing it on my iPhone, it was that addictive! By far this is one of the best games in the market, not just for Apple Watches. The game immerses you into a nerve racking adventure that has you question your morals and decisions. From start to end, I was hooked and Very Fun - Once (4 stars) The first play through of this game is remarkable. The mysteries genuinely intrigue and the writing and the real-time unfolding of the story are really engrossing, in a way that you really live with this character for a few days and can't wait for the next communication. But unless you cut things short early on through some bad choices and didn't get very far in the game, the replay value is low. You discover that a lot of your choices were The Bond (5 stars) I would like to start this review by saying this game has something rare that you don't see in many games today. Such things are main focus on story, a sense of worry, a sense of helplessness, completely unexpected twists, and every choice matters like EVERY CHOICE. Not to mention the bond it forms with you. You start to respond to the character every time he/she (still debating on gender here -_-) sends a message and the sense that he/she w
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